DIGITAL PHOTOGRAPHY & IMAGING - FINAL PROJECT
Rifath Ali (0335738)
Digital Photography & Imaging
Final Project
INSTRUCTIONS
Project Brief
Our final project also consists or two parts. Part A; Photo Manipulation and Part B; Animated Still. We were asked to design a futuristic city scape. It was up to us to envision whether the future will be a dystopia or a utopia. We had to build the city from scratch, from highly imaginative to realistic (Project Part A). For Part B, we animated the image we created in Part A. We were asked to use Adobe Photoshop and Adobe After Effects for this project.
Part A: Photo Manipulation
25/10/2019 – 17/11/2019 (Week 9 – Week 12)
To begin the project, we were asked to present a sketch of our idea with the concept behind it. I wanted to create a utopian future for an island nation such as Maldives. My concept was a future where we use renewable sources to generate energy in every island and build a city around it. The following sketch was inspired by the boat on the old MVR (Maldivian Rufiya) notes. My concept was to bring a futuristic design to the boat where it is a building that generates the power and energy needed for the entire island. The “Solar Sails” are fixed with panels to generate energy from sunlight.
Fig. 1.01: Old Maldivian Five Rufiya Note: My inspiration for the boat/building
Fig. 1.02: Initial Sketch
Following are the source images
I used for this project. All the images were taken from Unsplash.com with free license for commercial and
non-commercial use.
Fig. 1.03: Sky Background 1,
Agung Gunawan, Unsplash
Fig. 1.04: Sky Background 2, Patrick
Fore, Unsplash
Fig. 1.05: Island 1, Mohamed
Sameeh, Unsplash
Fig. 1.06: Island 2, Naail
Hussain, Unsplash
Fig. 1.07: Building 1, Denilo
Vieira, Unsplash
Fig. 1.08: Building 2, Connor
Meakins, Unsplash
Fig. 1.09: Architectural Lines,
Erik Eastman, Unsplash
Fig. 1.10: Flag Post, Adam
Birkett, Unsplash
Fig. 1.11: Power Cable,
Danielle Macinnes, Unsplash
Fig. 1.12: City 1, Robert Bye, Unsplash
Fig. 1.13: City 2, Wilf Luck,
Unsplash
Fig. 1.14: City 3, Mario Bruns,
Unsplash
Fig. 1.15: City 4, Lucy Claire,
Unsplash
Fig. 1.16: City 5, Geoffrey Chevtchenko,
Unsplash
Fig. 1.17: Building 3, Danist,
Unsplash
Fig. 1.18: Building 4, Dimaz Fakhruddin,
Unsplash
Fig. 1.19: Building 5, Juan
Gomez, Unsplash
Fig. 1.20: Building 6, Kai
Pilger, Unsplash
Fig. 1.21: Building 7, Nick
Karvounis, Unsplash
Fig. 1.22: Building 8, Simone
Hutsch, Unsplash
Fig. 1.23: Building 9, Victor,
Unsplash
Fig. 1.24: Building 10, Victor,
Unsplash
Fig. 1.25: Highway 1, Ashley
Knedler, Unsplash
Fig. 1.26: Highway 2,
Chuttersnap, Unsplash
Fig. 1.27: Car 1, Grahame Jenkins, Unsplash
I started off the
design on a portrait canvas of 1920x1080. I imported the image of the island and
used Content Aware Fill to remove the boat. Then I created a mask and removed
the sky in the background and imported the image I wanted for the sky. I adjusted
the Hue/Saturation of the sky background image to match it to the image of the island.
Fig. 1.28: Island Image;
Content Aware Fill selection
Fig. 1.29: Sky Background
Image; Hue/Saturation adjustment
Once the background was set, I started
on the main subject of the design; The Solar Sail House. I created the building
from scratch with the use of images, transformation and mask tools. First, I created
a mask to remove the background from the image I wanted to use as the base. I used
Match Color on this image to bring the effect I wanted. To create the sails, I used
an image of the Sydney Opera House and created a mask with the part I needed. I
imported the sail to the same file as the base and used Match Color to make
sure it blends well with the base. Then I duplicated the layer to create
multiple sails. I placed them according to the sketch I made.
Fig. 1.30: Solar Sail House,
Base; Layer Mask
Fig. 1.31: Solar Sail House,
Base; Match Color
Fig. 1.32: Solar Sail House, Sail;
Layer Mask
Fig. 1.33: Solar Sail House, Sail;
Match Color
Fig. 1.34: Solar Sail House;
Sails duplicated and arranged according to the sketch
To create the iron posts that connect
the sails to the building, I used the image of the flag post. I had it
duplicated and transformed according to the sail it was attached to. As the
final detail for the building, I used the power cable image to create the iron
wires that also attaches the sails to the base of the building.
Fig. 1.34: Solar Sail House,
Masts; Duplicated and arranged
Fig. 1.35: Solar Sail House,
Iron Wires; Duplicated and arranged
Once the Solar Sail House was
complete, I imported it to the background. Then I imported an image of the city
scape and removed the sky and the ocean with the use of Layer Mask. I used
Match Color to keep it in the same tone as the main building. I made use of the
Layer Mask even more here to give the effect that the buildings are popping out
of the trees.
Fig. 1.36:
Futurescape, City; Layer Mask
Fig. 1.37:
Futurescape, City, Match Color
Fig. 1.38:
Futurescape; Duplicated city image and use of Layer Mask to popup the buildings
from the island
As few of the
final touch-ups, I used the Brush Tool and Filter>Blur>Gaussian Blur to
create shade and shadows on the buildings and the trees to blend all images
together. I used the same technique with the main building and the sails. Then I
duplicated the main building to create a reflection on the water. I changed the
Blend Mode and used Distort>Ripples to create the reflection.
Fig. 1.39:
Futurescape; Use of Brush Tool to create shade and shadows
Fig. 1.40:
Futurescape; Creating the reflection
Before I finished it
up, I used a cloud brush preset and bird brush preset to add more details to
the sky.
Fig. 1.41:
Futurescape, Initial Design; A Maldivian Utopia
Although I received
very good feedback for the design, I didn’t feel like it represented a cityscape
much, just some buildings popping up here and there. Therefore, I decided to
redo my design, this time on a horizontal canvas. Although I didn’t bring any
changes to the main building, I used more images of cities and buildings this
time.
I created a new
background for this design. I used images of a different island and a different
sky. I repeated the same steps as the previous time to create the background. I
imported the images of the cities and used Layer Masks and Match Color to blend
all the images together.
Fig. 1.42:
Futurescape, Draft 2; New background
Fig. 1.43:
Futurescape, Draft 2; Main building and cities
I added even more
buildings to make it look more like a city. I tried to use more futuristic looking
buildings with modern architecture. Even with all the buildings I still found
that there was no liveliness in the image. So, I decided to add some highways
to the island to give a sense of motion. I also added a small detail of a few
cars.
Fig. 1.44:
Futurescape, Draft 2; Additional buildings imported
Fig. 1.45:
Futurescape, Draft 2; Highways and cars imported
Instead of just
using the Brush Tool to create the shades and shadows, I used Layer
Style>Inner Shadow, Layer Style>Drop Shadow and Layer Style>Inner
Glow. Once again, I duplicated the main building and used
Filter>Distort>Ripple to create the reflection on the water.
Fig. 1.46:
Futurescape, Draft 2; Applying shades and shadows
For the final
edit, I used the cloud brush preset and the bird brush preset to the sky. I
also made a minor adjustment to the Hue/Saturation of the final design.
Fig. 1.47:
Futrescape, Part A Final Still Image; A Maldivian Utopia
Part B: Still Animation
17/11/2019 – 29/11/2019 (Week 12 – Week 14)
I opened the PSD file in Adobe
After Effects as a new composition. I set the composition time to 10 seconds. I
started off with animating the clouds. As I wanted to focus more on the city, I
chose to bring an effect to make it look like the clouds are coming closer. I
used the Scale Transform by creating two keyframes; one at the beginning and
another at the end. I changed the scale to 125% at the last keyframe.
Fig. 1.48: Futurescape, Animation;
Sky Scale Transform
I used the same Scale Transform
on the sea layer as well. But to make it more realistic, I used Effect>Distort>Ripple
on the sea and the reflection of the main building. I adjusted the radius, wave
speed, wave width and height of the ripple to keep everything at the same rhythm
as the clouds.
Fig. 1.49: Futurescape,
Animation; Scale Transform and Ripple Effect on sea and reflection
For the birds, I wanted to use
the puppet tool to make them flap. However, due to the low number of pixels, I had
to just use the Position Transform to animate them. I created 3 keyframes; one
at the beginning, at the middle, and at the end. I adjusted the position of the
birds (each separately) in the most realistic way I could.
Fig. 1.50: Futurescape,
Animation; Position Transform on the birds
Before I finalized the animation,
I also added a subtle Position Transform to the cars on the highway. After that
I was ready to render the video. I added the composition to Adobe Media Encoder
queue and exported the MP4 file.
Fig. 1.51: Futurescape,
Animation; Adobe Media Encoder Render Queue
Fig. 1.52: Futurescape, Part 2
(Final Animation); A Maldivian Utopia
Comments
Post a Comment